Draconic Possibilities With BOM

Avatar inspiration focused posts are less in depth than most of my other content, but still credit everything used.

BOM – Not Just For Heads & Bodies

Three Second Life avatars with horns, scales, tails, and bright makeup wearing braids.
7DS Klaasje in Dust, Amina in Fudge, Magna in Sand

Bakes on Mesh has become very popular for heads and bodies. It lets you use system layers instead of appliers for skins, tattoos, etc. But did you know it’s not only for those parts? This post uses three products that use BOM in ways you may not expect: horns, tail, and draconian legs.

All three products are from Aii and use the BOM layers you’re already wearing. If you change your BOM skin the colors on these products change too, as seen in this image using classic layers from Deadly Skins. The horns come with various tattoo layers that can be used (and layered). The legs come with tattoo layers as well, however they can be used over the full body, not just the legs. The tail uses a HUD to apply and adjust tattoos. There are many possibilities available with each product.

One other neat part of this avatar I want to mention is the shiny scales. These are not BOM tattoos, but actually the materials layer. They look extra awesome when you’re in motion since they react to light. They’re shiny just like mermaid scales. You can adjust them using the materials portion of your HUD. These are from This Is Wrong, and they have so many different types in different styles.

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PsiCorp’s Dragonwolf (SFW ft. Stealthic/Vista)

Avatar inspiration focused posts are less in depth than most of my other content, but still credit everything used.

Stealthic & Vista’s Verge

The hair in this post is a team effort from hair creator Stealthic and animation expert Vista Animations. This braid includes two purchased parts. Stealthic’s portion is the hairbase and a rigged version of the braid that can be posed over either shoulder or hanging behind you. Vista’s portion includes an animesh braid that includes a basic AO. It’s pretty fun to see your hair swish back and forth while you’re walking. You can demo this at both Stealthic and Vista‘s stores. I hope to see more collabs like this in the future!

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PsiCorp’s Dragonwolf (NSFW ft. Sensations)

Avatar inspiration focused posts are less in depth than most of my other content, but still credit everything used.

PsiCorp’s Dragonwolf

Psicorp's Dragonwolf Second Life avatar is shown without wings.
Pose- Foxcity: Stardust 7m

PsiCorp is one of Second Life’s furry avatar creators. They offer a variety of SFW and NSFW content at their store. This post showcases their Dragonwolf which is, as you guessed, a dragon/wolf hybrid. In this post it’s shown with a Maitreya body, however it’s also compatible with other mesh bodies and with PsiCorp’s core bodies. It’s optimized for their native bodies, so it’ll be seamless when using it with them. They do create genitalia, however I didn’t use the PsiCorp genitalia in this post.

Note: This post is 18+, however there is also a SFW version which also dives into the animesh hair made by Stealthic and Vista Animations!

 

 

 

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The Physics Cock: An In-Depth Look at “The P”

If you’ll be doing anything nude, you likely want a good set of genitals so you don’t look like a Ken doll with your clothes off. Second Life penises can be a lot more in depth than just looks though! Many have extra features such as animations, sounds, and even HUDs to let your partner control what’s going on down there. Today I’ll be showing you my personal favorite Second Life cock, ASA Animation Standards Alliance & Session Skins’ “The P”. To see a quick, easy, and up to date overview check out The Physics Cock’s entry in The Mesh Directory.

Note: While the images in this post show the cock modeled on a feminine avatar, it was designed for masculine bodies and works even better on them!

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BOM (Bakes On Mesh): What It Is and Why You Want It

You’ve probably seen advertisements for BOM, or Bakes on Mesh, products. It’s becoming more and more popular with heads, bodies, and even some other avatar parts. This post will dig into what BOM actually is, how it impacts you, and why you want to give it a shot.

What is Bakes on Mesh?

BOM is Linden Lab’s newest avatar customization feature. Before digging too far in, let’s cover why it’s called Bakes on Mesh. “Baked” textures are multiple textures that have been combined into one. Previously this could only happen on system avatars (ones that weren’t using mesh). “Mesh” refers to imported 3D objects (ones that are not native to the grid). While mesh is used for all sorts of objects, we’re going to be talking about avatar parts here. Heads and bodies are the most popular mesh parts, but things like tails, ears, and even adult bits can be mesh too. Bakes on Mesh, at it’s most basic, means textures are combined into one and applied to mesh.

In this image you’ll notice that the visual quality doesn’t suffer between BOM and applier.

 

So what’s the difference?

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Regeneration… Regenerated!

Yup, you read that right! I can’t very well tell y’all that anyone can regenerate without doing it myself, can I?

So… What Happened?

When I started the blog was found over at regenerationshapes.com. The site went by Regeneration back then, and shapes was just some blah addon because regeneration.com was already taken. I blogged multiple times a week for about a year – around 200 posts! Then life happened, like it does, and I had to stop for a while. A while turned into a while longer, and well, you get the drift. While I was away from blogging my domain expired, and I took that as an awesome sign to get a better one. So now I’m back with something that fits a bit better, Digital Regeneration! I’m cool with being referred to as Regeneration or Digital Regeneration, either is totally fine.

Changes Beyond The Name

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Animesh: What It Is & How To Use It

Animesh has been live on the grid for a few months now. With Firestorm recently updating to support it more and more people are curious about how it works.

What Is It?

Animesh is SL’s way of letting objects use rigged mesh and animations just like our avatars can. This gives creators the ability to design objects that can move like avatars. A quick search of the Marketplace shows various animals, toys, and humanoids created with animesh support. Objects that look like avatars are becoming more and more common. These can be used to make sims feel more populated or even keep people company when their friends aren’t around.

Animesh and Avatars

So why am I telling you this when Regeneration is an avatar blog? Because it can impact our avatars as well! There is more freedom than ever before when it comes to animating objects. This includes objects we add to our avatars such as tails, ears, and naughty bits.

It doesn’t stop at body parts, though. Have you ever had a cute cuddly pet that you wanted to hold and snuggle? Now you can, and it can animate too!

Even though animesh came out late last year, it’s still fairly new. I’m sure we’ll start seeing even more animesh exploding into the market over the next few months.

How Do You Use It?

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Regeneration is Regenerating!

Hey everyone! Today’s post is a little more personal than most, so you’ve been warned!

What’s Going On?

After a year of blogging I realized Regeneration wasn’t quite where I’d envisioned it. What started as an avatar creation blog morphed into more of a fashion blog with some helpful posts mixed in. There’s absolutely nothing wrong with fashion blogs (there are many awesome ones!) but that just wasn’t my goal for Regeneration. You all seem to agree! My top posts are all informative posts, things like how to use appliers, organizing your inventory, and if Gacha games are worth it. So I decided that 2018 would be the year Regeneration got back to its roots of helping you find the info you need to make your avatar exactly what you want.

Well 2018 came and along with it lots of off grid challenges, those of which I’ll spare you the details of. Lately I’ve been so busy, in fact, that you’ve probably noticed I haven’t been able to post as frequently as I used to. Again I had to figure out what direction Regeneration would be going. And where is it going?

What To Expect!

Regeneration is not going anywhere. What? Yeah you read that right. For now I, along with Regeneration, am taking a break. I need to focus on my off grid commitments and get my RL sorted before I can make time to focus on blogging. This is a good thing though! When I do continue you can expect the quality, informative posts you’ve come to love. I plan to branch beyond basics too, including avatars such as mermaids and children.

You may still see a post from me here or there about Free Dove (which I truly believe is one of the best first stops for new avatars) or other names you’ve gotten to know through the past year. Fear not, those names aren’t going to be forgotten or abandoned! They’ll still pop up, I promise. I’ll let you know when regularly scheduled blogging comes back.

Thank you all for your patience, your time, and your love. I really appreciate you.

Love,
Asia


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Vista Lia’s Animations

Vista Animations released their bento head Lia last week. This post covers her animations and how she can make your avatar come to life. For more information about her appearance, cosmetic options, and to see her HUD check out my Lia announcement post.

Moods & Expressions

The Moods section is the first chunk right at the top of the animations tab. The four options allow you to choose the default mood your face will display. Each mood is a long and subtle set of animations. You can have one mood selected at a time. The mood serves as a nice baseline for your own unique personality to shine through. You’ll spice it up with your expressions.

Expressions are the flavor, so to speak. Each one selected adds a more obvious facial movement into the loop. You can select them all, none, or anything in between. With twenty four expressions to choose from you can build your very own personality how you see fit. The large pause button in this section will halt the expressions until you click it again. The stop button will clear all the selected expressions. I highly recommend you grab the demo and play with the moods and expressions because it’s really fun to make your own combinations!

It’s not just the movement that’s exciting, though. Using the smaller pause icons will freeze the face in an expression perfect for photos. You can see every one of the static facial expressions in the slideshow below.

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Lia: The Vista Bento Head Is Here!

Vista Animations has released their bento head Lia! Vista Facebook fans have been excited for this for the past week, though many people on grid are just now hearing about Lia. Can’t make it to the store to pick up your demo? Not a problem! Learn everything you need to know right here then snag that demo (and maybe the full version) once the crowds die down.

First Impressions

Right upon opening the box I was excited to see how many shapes Lia comes with. You don’t have to be an experienced shape maker to have a nice variety of looks. I also loved that Vista included a notecard explaining that this is their first head and feedback is welcome.

Originally I planned on making one post about Lia, however she’s so in depth that I had to split it into two. Today I’ll cover the main appearance of Lia and my next post will dig more into her animations and poses.

What Lia Comes With

While many of these are pretty self explanatory sometimes a cheat sheet can be helpful. Here is everything that comes with your Lia purchase and what it does. Note: the head itself can be copied, but not modified or transferred. All modification options happen with the included HUD. The shapes allow for copying and modifying so you can alter them with appearance sliders.

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